Free Download Integrated Circuit - Learn Differential Amplifier on MULTISIM
Last updated 3/2023
Created by Practical Buddy
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English + srt | Duration: 8 Lectures ( 2h 52m ) | Size: 1.1 GB
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Free Download Hypnosis To Quit Smoking
Published 3/2023
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 1.19 GB | Duration: 0h 54m
Complete method to quit smoking by the help of hypnosis
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Free Download How To Rebalance Your Hormones With Food And Lifestyle
Published 3/2023
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 2.32 GB | Duration: 1h 47m
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Free Download Flutter, Firebase, ChatGPT and ElevenLabs API course
Published 3/2023
Created by Raphael Daka
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English | Duration: 42 Lectures ( 9h 36m ) | Size: 4.93 GB
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Free Download Expert Ielts Success - Speaking (Achieve A Band 7+ Today!)
Published 3/2023
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 3.26 GB | Duration: 5h 4m
Learn with the real IELTS Experts, and get the scores you need today!
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Free Download Easy Drawing: Cartoony Characters
Published 3/2023
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 3.43 GB | Duration: 2h 39m
The beginning of a great journey into your creative world
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Free Download Discover, Validate & Launch New Business Ideas With Chatgpt
Last updated 3/2023
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 2.95 GB | Duration: 4h 34m
A Comprehensive Entrepreneurship Course to Find, Evaluate and Launch Innovative Business Ideas with the help of ChatGPT
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Free Download Crowdcast - Charlie Bamforth: Beer Maturation - The Long and Short of It!
Doug Piper | Duration: 2 h | Video: H264 1280x720 | Audio: AAC 48 kHz 2ch | 1,78 GB | Language: English
Join Charlie Bamforth, a renowned expert in the brewing industry discusses the process of beer spunding and accelerated maturation
What You Will Learn
• What happens in a lagering tank?
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Free Download Creating Props for Games, Vol.2 - Texturing and Shading for Production
Nick Reynolds | Duration: 7:37 h | Video: H264 1920x1080 | Audio: AAC 44,1 kHz 2ch | 5,77 GB | Language: English
By simplifying the process and stacking simple-to-apply concepts, artists can create intricate textures for any type of asset. Continuing what was started in Creating Props for Games Vol. 1, Senior Environment Artist Nick Reynolds will stay non-destructive and open to iteration by utilizing the power of Allegorithmic Substance Painter. Nick begins Vol. 2 by explaining the fundamentals of physically based rendering (PBR) workflow with easy-to-follow examples and explanations showing real world references and comparing them to what we see in Painter, Unreal and Marmoset Toolbag. Once the foundations are fully examined, the lessons are applied in practice on the model created in Vol. 1 using Substance Painter, Photoshop, PureRef, Marmoset Toolbag and Unreal Engine. By the end of this tutorial, viewers will have the confidence and understanding to texture their own game assets from start to finish, moving forward with confidence through all the steps and hurdles involved in getting a great result for your real-time game project.
Homepage
https://www.thegnomonworkshop.com/tutorials/creating-props-for-games-vol-2
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Free Download Creating Props for Games, Vol.1 - Modeling and Baking Normal Maps for Production
Nick Reynolds | Duration: 7:23 h | Video: H264 1920x1016 | Audio: AAC 44,1 kHz 2ch | 5,90 GB | Language: English
Creating assets for real-time game projects has become more intuitive and streamlined than ever. By breaking down the entire process into easily digestible sections, we can focus on the most important parts in the creative process while staying non-destructive and open to improvements all the way through to our final bakes. In this introduction to creating props for games, senior environment artist Nick Reynolds examines each step of the process starting with the basic fundamentals and building up to a final low poly model of a sci-fi vehicle. Beginning with easy to follow lectures using simple primitives, Nick explains how you can take detailed information from your high poly models and bake it into a texture for use on an optimized low poly object. Once the fundamentals are fully examined, the lessons are then shown in practice on a complex model using Maya, ZBrush, Substance Painter, Marmoset Toolbag and xNormal. In the end, viewers will have a full understanding of how to create their own game assets from start to finish, moving forward with confidence through all of the steps and hurdles involved in getting a great end result for your real-time game project.
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