только у нас скачать шаблон dle скачивать рекомендуем

Фото видео монтаж » ПРОГРАММЫ » Solid Angle Cinema 4D to Arnold 4.5.1.2 (x64)

Solid Angle Cinema 4D to Arnold 4.5.1.2 (x64)

Solid Angle Cinema 4D to Arnold 4.5.1.2 (x64)

Solid Angle Cinema 4D to Arnold 4.5.1.2 Download Free | 5.1 Gb Download Free
The software developer Solid Angle announced the launch of Arnold (C4DtoA) 4.5.1.2 for Cinema4D. This update uses Arnold 7.1.4.3 and is a bugfix release, including fixes for color management, IPR and a number of other issues.
Product:Solid Angle Cinema4D to Arnold
Version:4.5.1.2
Supported Architectures:x64
Website Home Page :www.arnoldrenderer.com
Languages Supported:english
System Requirements:Windows / macOs / Linux *
Size:5.1 Gb



4.5.1.2 - Date: 22 February 2023

Bug Fixes
- C4DTOA-2889 - IPR window does not show cameras added while the window is hidden
- C4DTOA-2908 - Emitter renders child objects incorrectly if instance mode is set to random
- C4DTOA-2917 - Wrong view transform in Picture Viewer while rendering if Arnold uses the default color manager and Cinema uses OCIO
- C4DTOA-2918 - IPR crash when editing mesh light which is linked to an object
- C4DTOA-2921 - Wrong image color profile when rendering non-color type AOVs
- C4DTOA-2922 - Can not change image color space in Tx Manager when textures loaded from a folder
- C4DTOA-2924 - IPR window switches selected camera when a new camera is added to the scene
- ARNOLD-13044 - Lights should update in IPR when their color is set to black and a shader is subsquently connected to it.
- ARNOLD-13013 - Hang in crash handler if a crash happens before rendering
- ARNOLD-12936 - AutoTX cannot create tx file due to access denied error on Windows
- ARNOLD-11223 - Precision issues on the curvature shader with threshold set to 0
- ARNOLD-13041 - [GPU] Connecting an RGBA shader to a surface does not modify the alpha output
- usd#1378 - Ensure CER is disabled during batch hydra renders
- usd#1415 - Fix missing read_skinning.cpp file in the cmake build
Free Download Solid Angle Cinema 4D to Arnold 4.5.1.2 (x64)
Arnoldis an advanced cross-platform rendering library, or API, developed by Solid Angle and used by a number of prominent organizations in film, television and animation, including Sony Pictures Imageworks. It was developed as a photo-realistic, physically-based ray tracing alternative to traditional scanline based rendering software for CG animation. Arnold uses cutting-edge algorithms that make the most effective use of your computer's hardware resources: memory, disk space, multiple processor cores, and SIMD/SSE units. The Arnold architecture was designed to easily adapt to existing pipelines. It is built on top of a pluggable node system; users can extend and customize the system by writing new shaders, cameras, filters and output driver nodes, as well as procedural geometry, custom ray types and user-defined geometric data. The primary goal of the Arnold architecture is to provide a complete solution as a primary renderer for animation and visual effects.
Arnold for Cinema4D (C4DtoA)supports most Cinema 4D features such as instances, cloners, deformers, generators, MoGraph geometry, hair, and ThinkingParticles. It also supports both animation and single frame distributed rendering in Team Render, allowing the use of all computers in a local network to speed-up Arnold rendering. Third-party plugins TurbulenceFD and X-Particles are natively supported, allowing artists to render high quality smoke, fire, and particle effects with fully interactive feedback. Other features include volume rendering with OpenVDB, a node-based material editor and a comprehensive list of shaders and utilities, including vertex maps and per-face materials.

The Ultimate Introduction to Arnold 6 (& 7) For Cinema 4d

Solid Angle SLis the technology company behind the Arnold rendering software, with offices in Madrid and London and customers throughout the world including Framestore, DreamWorks, ILM, Sony Pictures Imageworks, MPC, The Mill, Mikros Image and Rising Sun Pictures. Arnold was designed from the ground up to efficiently raytrace the complex geometric datasets required for feature-length CGI animation and big budget visual effects, while at the same time simplifying the pipeline, reducing the number of passes, minimizing storage requirements and greatly enhancing interactivity for lighting artists.




Links are Interchangeable - No Password - Single Extraction
Poproshajka




Информация
Посетители, находящиеся в группе Гости, не могут оставлять комментарии к данной публикации.